3D character design created in Autodesk Maya during my time at university. Through this project, I explored the fundamentals of 3D modeling and texturing while familiarizing myself with Maya’s workflow and tools. The piece is a personal interpretation of Fortnite’s mecha aesthetic, translating its bold, stylized look into a cohesive 3D model.
Hard-surface modeling, stylized proportions, surface detailing, basic texturing, material definition, and character silhouette.
Autodesk Maya